This is not necessarily the same spot and so they might spawn at the front of a building and go back inside the back of said building. Pharaoh: A New Era added a little UI indication for where walkers spawn from their building as well as where they go back inside. This period where they need to head back home is when they turn into destination walkers and so they will now take the shortest route back and even cross roadblocks or gatehouses to get back to their base building. Essentially, an idle walker will walk around your city for a while then they need to head back to their base building for a bit before doing it all over again. However, it is important to note that most idle walkers will turn into destination walkers after enough time. These walkers *cannot* cross roadblocks and gatehouses and will instead ignore that road or turn around if it is a dead end. a priest will pop out of a temple and start walking down the roads connected to their temple. Idle/General Walkers - these are walkers that don't have any particular destination and instead head out to walk along the roads connected to their home building providing their services. This is usually your delivery cart pushers, reed gatherers, work camp labourers, etc.Ģ. They *can* cross roadblocks and gatehouses, and they can even cross land and desert off road if need be. Destination Walkers - these are walkers that have a destination to get to and they will take the shortest route to get to it. There are two types of "walkers" (the people that walk around your city providing services, delivering goods, etc.) in the game.ġ.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |